RELEASED · 1.0 LIVE

Official Steam check · 2026-09-19

Nightwater Price & Launch Offer

The US-facing Steam store checked on September 19, 2026 listed Nightwater at USD $13.49, a 10% introductory reduction from $14.99, with the offer ending October 2. This is a timestamped price snapshot, not a live quote or a universal regional price. Open the official store while signed into your own region to confirm the currency and final checkout amount. The full-game purchase is separate from the free Demo entry, and bundles can use different combined pricing.

Game state
Released · 1.0
Source check
2026-09-19
Evidence
Official sources + editorial guidance
Scope
Historical images labeled
Steam price snapshot · US / USD · 2026-09-18T23:34:38Z
FieldSnapshot
Base price$14.99
Introductory price$13.49
Discount10%
Offer ends2026-10-02
CheckoutVerify your local Steam price; this is not a live quote

The checked standalone offer

Base price: USD $14.99. Introductory price: USD $13.49. Discount: 10%. The store displayed October 2 as the offer end date without an exact end time in the retrieved text.

Release confirmation

Why your checkout may differ

Steam prices and availability depend on the store region and current offer. A different currency or tax treatment should be checked in Steam; this page does not convert the US snapshot into a local quote.

Requirements before buying

Standalone game versus bundle

The store also displays bundles with other games. Compare the standalone purchase with your actual bundle checkout rather than adding the displayed percentage discounts together. This wiki does not sell keys or process purchases.

What the full game includes

Already own it? Start here

Install the full-game Steam entry and begin with a focused resource goal. If you are returning from the demo, review the save-transfer evidence before assuming the old island will load.

First hourSave transfer

Sources & verification

Official source check: 2026-09-19. Release state and scope use Steam Store and developer news; current named objectives use Steam achievements. Editorial sequences are advice, not a hands-on speedrun or a verified unlock dependency graph. Historical demo and marketing-image observations keep their own limitations.

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