NIGHTWATER WIKI / RELEASE-WEEK FIELD GUIDE
Nightwater Wiki — 1.0 Guides, Automation, Resources & Progression
Start a working factory. Find your next milestone. Follow the island toward the Lighthouse. Nightwater is out now; these guides connect the current Steam facts with practical choices for your first run and beyond.
- Resources
- 20+
- Buildings
- 60+
- Buildings / crafts / buffs
- 100+
- Optional minigames
- 5
- Endings
- 4
- Steam achievements
- 40
CURRENT-BUILD FIELD DESK
Current Build: 1.0.13
Latest official patch: 2026-09-23 · Source checked 2026-09-26
Important fixes
Infinity Pipe transfers, craft/building corruption after achievement saves, boon resets and Data Rush infinity upgrades have declared fixes in 1.0.13.
What “verified” means →Trending right now
Editorial picks from launch-week questions; not a traffic ranking.
All planners & trackers →PLAY NOW
A new island. A clear first step.
Nightwater’s full game is available. Start with nearby gathering and a resource milestone, then connect a small line that produces something you need. Returning from the demo? Its area limits, input screenshots and balance values may differ from 1.0. Current official achievement data now supplies named region, building and minigame goals; individual recipes and rates remain separately verified. Choose the route that matches where you are today.
LAUNCH-WEEK GUIDE DESK
What do you want to solve?
Quick routes to the questions players bring to a new release.
01
Your first hour →
Choose one milestone. Build one working line.
02
1.0 beginner guide →
From the opening resource to a useful factory.
03
Early automation →
Find the empty input or blocked output.
04
Resources & milestones →
Separate materials, currencies and unlocks.
05
Buildings & machines →
Gathering, processing, storage and utilities.
06
Crafting & recipes →
Read inputs and resolve a missing craft.
07
All 40 achievements →
Every public Steam goal, with spoiler controls.
08
Current issues →
Release checks and historical demo reports.
09
Controller support →
Capability, setup and input troubleshooting.
10
Lighthouse & endings →
Keep your first route spoiler-safe.
RELEASE REFERENCE
Before you return to the island
THE CONNECTED WIKI
From a material to a working world
Gather for the next unlock
Each resource has milestone progression. Compare the next building, craft or buff with the obstacle in front of you. Regional achievements distinguish finding every Milestone Item from completing every item, so exploration and mastery are separate goals.


Make every handoff work
Choose a source, inspect the receiving input and give the output a destination. Farmers, assemblers, storage and pipes are different jobs in the same chain. Expand after the line runs; use a new building to solve the bottleneck you can actually observe.
LOCAL-FIRST PLANNERS & TRACKERS
Plan the next change
Use these when you have a specific factory or completion task. Your entries stay in this browser. The homepage links to the tools without loading their workbench code.
Production Chain Planner
Create source, building and storage nodes, connect the flow, record observed rates and find disconnected stages.
Pipe Network Planner
Sketch sources, machines, storage and junctions, then flag disconnected machines and dead ends without fake capacity math.
Resource Milestone Tracker
Track discovered resources, observed milestone progress and known unlocks while unknown thresholds stay unknown.
Factory Layout Planner
Place generic gatherers, assemblers, storage, pipes and utilities on a collision-checked planning grid.
Automation Readiness Checklist
Audit source, gathering, transport, buffering, processing, output, bottlenecks and expansion room with explicit reasons.
Minigame Progress Tracker
Track five minigame activities using official regional descriptions; record your observed items, upgrades and rewards.
Endings & Secrets Checklist
Track four endings and discovered secrets in a spoiler-safe local checklist without invented requirements.
Progression Route Planner
Choose an automation, exploration, milestone, minigame or story priority and receive a transparent suggested focus order.
Nightwater Achievement Tracker
Track all 40 public Nightwater achievement objectives on this device. Hide spoilers, filter unfinished goals and export your checklist without Steam login.
OFFICIAL STEAM GALLERY
Factories beneath a strange sky




Before your next session
Is Nightwater out now?
Yes. Nightwater released on Steam on September 18, 2026. The official store's purchase option and developer launch announcement were checked on September 19.
Where should a new player start?
Gather toward a visible resource milestone, build a machine you can supply, and connect one working production line before expanding. The first-hour and beginner guides explain those decisions.
Are all five minigames required?
No. The official store describes the minigames as optional, with their own progression and rewards that can help the factory.
Is this the official Nightwater website?
No. Nightwater Wiki is an independent fan-made guide, unaffiliated with Studio Ashty, Irox Games, Valve or Steam.
Nightwater Wiki is an unofficial, fan-made reference. Official facts were checked 2026-09-26; editorial routes are play advice, and old image values remain labeled. We are not affiliated with Studio Ashty, Irox Games, Valve or Steam.