RELEASED · 1.0 LIVE

Official Steam check · 2026-09-26

Moving & Deconstructing Buildings

The Nightwater store says buildings can be moved or deconstructed without losing items. Use that flexibility to improve a cramped factory, then reconnect and inspect the affected path. The statement does not give a per-building refund table or promise uninterrupted pipe connections. Mark the upstream and downstream handoffs first, move one segment, and watch a successful transfer before continuing the revision.

Game state
Released · 1.0
Source check
2026-09-26
Evidence
Official sources + editorial guidance
Scope
Historical images labeled

Identify the affected branch

Note the moved building's source and destination, including shared consumers. This tells you where to inspect after a change.

Production chains →

Test every small revision

Restore the intended connection and watch the receiving inventory. Item preservation and a working production route are separate checks.

Pipes →Storage →

Use the reclaimed space

Leave room for a useful new input lane instead of filling every gap. Generic planner cells help compare zones but do not establish exact building sizes.

Factory Layout Planner →

Put the plan to work

Place generic gatherers, assemblers, storage, pipes and utilities on a collision-checked planning grid.

Factory Layout Planner →

Sources & verification

Source review: 2026-09-26. Official store/objective context and patch impacts reviewed through 1.0.13. Practical sequences are editorial advice; historical image values are not current statistics. Nightwater Wiki is an independent fan-made reference.

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